Post by Alex on Nov 7, 2008 18:32:54 GMT -5
Crystal Bearers and the followers' characters:
Warrior: Strong and Fast
Strength: Strong attack power, high defence, great weapon usage, fast.
Weakness: Vulnerable to magic attacks, cannot use magic.
Upgrade: Knight. *TAKEN*
Monk: Strong and Witty
Strength: Self-explanitory
Weakness: Bad magic and some melee defence, cannot use magic.
Upgrade: Master *TAKEN*
Theif: Quick and Nimble.
Strength: can steal stuff, fast attack speed, moderate weapons and armor.
Weakness: Weak against magic attacks, cannot use magic.
Upgrade: Ninja. *TAKEN*
Red Mage: Smart, Strong, and Fast.
Strength: Can use both types of magic (white and black), uses good armor and weapons, and is persuasive.
Weakness: Vulnerable to almost everything, cannot use over level 6 spells.
Upgrade: Red Wizard. *TAKEN*
Black Mage: Intelligant and Hateful
Strength: Master of Black Magic, powerful magic attacks, withstands harsh magic attacks.
Weakness: Easily manipulated, low melee defence, bad melee weapons.
Upgrade: Black Wizard.
White Mage: Smart and Helpful
Strength: Master of White Magic, high magic defence quality, and can manipulate weak minded guys with their beauty (Note: this does not always work, and only for women.)
Weakness: Bad weapon and armor quality, and falls for really good lookin' guys easily (ladies only) ^_^.
Upgrade: White Wizard. *TAKEN*
*Note: The top 6 are for Crystal Bearers and TWO FOLLOWERS ONLY. The followers will be selected by the Blue, Yellow, Green, and Red Bearers. Also, the White Mage is the only girl of the group, and we need 1 girl as a Bearer.*
Manditory Airship Team:
Soldier: Soldiers use anything from Swords to Spears. You can take your pick and march into the battle field.
Pilot: A pilot of an airship, owned by his captain, controls where the airship goes.
Crewmen: The people who clean the airship working and man the cannons and ballista on the ship. The true backbone of a functional airship. At least 3 crewmen required for an airship.
Captain: The captain of the airship. He's the one who barks orders to everyone and they follow, or be fired... literally. Chosen by a Crystal Bearer.
Ground Infantry Divisions:
Soldier: Soldiers use anything from Swords to Spears. You can take your pick and march into the battle field.
Archer: The long rangers of the army. They can take on anything from almost any distance.
Crossbowmen: Fast reloads and quick firing are their specialty, but much less accurate than an archer.
Knights: Highest rank of attacking officials on a battlefield. Derived into 3 groups: Knight, Holy Knight, and Dark Knight. (They're only the names, so no Dark or Holy abilities given. Go against this, be warned.)
Cannoneers: The big muscular guys who bring around the cannons, fire them, reload, and move them some more.
Civilian Ranks:
Supporter: The people who help support the war cause. They donate and give as much they can for the people in the war.
Activist: The people who stay home in their towns, but work hard to fund the wars. They give speaches and such in order to raise money for the war.
Anti-Wargoers: The people who dis-approve of the war at hand and want their children to come home.
Anti-War Activists: People who try to make the war stop and let peace reign. But, what they really are asking for is the Crystal Bearers, however, they don't know about it yet.
Warrior: Strong and Fast
Strength: Strong attack power, high defence, great weapon usage, fast.
Weakness: Vulnerable to magic attacks, cannot use magic.
Upgrade: Knight. *TAKEN*
Monk: Strong and Witty
Strength: Self-explanitory
Weakness: Bad magic and some melee defence, cannot use magic.
Upgrade: Master *TAKEN*
Theif: Quick and Nimble.
Strength: can steal stuff, fast attack speed, moderate weapons and armor.
Weakness: Weak against magic attacks, cannot use magic.
Upgrade: Ninja. *TAKEN*
Red Mage: Smart, Strong, and Fast.
Strength: Can use both types of magic (white and black), uses good armor and weapons, and is persuasive.
Weakness: Vulnerable to almost everything, cannot use over level 6 spells.
Upgrade: Red Wizard. *TAKEN*
Black Mage: Intelligant and Hateful
Strength: Master of Black Magic, powerful magic attacks, withstands harsh magic attacks.
Weakness: Easily manipulated, low melee defence, bad melee weapons.
Upgrade: Black Wizard.
White Mage: Smart and Helpful
Strength: Master of White Magic, high magic defence quality, and can manipulate weak minded guys with their beauty (Note: this does not always work, and only for women.)
Weakness: Bad weapon and armor quality, and falls for really good lookin' guys easily (ladies only) ^_^.
Upgrade: White Wizard. *TAKEN*
*Note: The top 6 are for Crystal Bearers and TWO FOLLOWERS ONLY. The followers will be selected by the Blue, Yellow, Green, and Red Bearers. Also, the White Mage is the only girl of the group, and we need 1 girl as a Bearer.*
Manditory Airship Team:
Soldier: Soldiers use anything from Swords to Spears. You can take your pick and march into the battle field.
Pilot: A pilot of an airship, owned by his captain, controls where the airship goes.
Crewmen: The people who clean the airship working and man the cannons and ballista on the ship. The true backbone of a functional airship. At least 3 crewmen required for an airship.
Captain: The captain of the airship. He's the one who barks orders to everyone and they follow, or be fired... literally. Chosen by a Crystal Bearer.
Ground Infantry Divisions:
Soldier: Soldiers use anything from Swords to Spears. You can take your pick and march into the battle field.
Archer: The long rangers of the army. They can take on anything from almost any distance.
Crossbowmen: Fast reloads and quick firing are their specialty, but much less accurate than an archer.
Knights: Highest rank of attacking officials on a battlefield. Derived into 3 groups: Knight, Holy Knight, and Dark Knight. (They're only the names, so no Dark or Holy abilities given. Go against this, be warned.)
Cannoneers: The big muscular guys who bring around the cannons, fire them, reload, and move them some more.
Civilian Ranks:
Supporter: The people who help support the war cause. They donate and give as much they can for the people in the war.
Activist: The people who stay home in their towns, but work hard to fund the wars. They give speaches and such in order to raise money for the war.
Anti-Wargoers: The people who dis-approve of the war at hand and want their children to come home.
Anti-War Activists: People who try to make the war stop and let peace reign. But, what they really are asking for is the Crystal Bearers, however, they don't know about it yet.